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Xbox 360 •: November 4, 2010 •: November 10, 2010 •: November 14, 2010 •: November 18, 2010 •: November 20, 2010 Microsoft Windows •: February 1, 2012 •: February 1, 2012 •: February 1, 2012 Discontinued Microsoft Windows • WW: April 2, 2015 Xbox 360 • WW: April 20, 2016 Xbox One • WW: October 25, 2017 Units sold 35 million (as of October 25, 2017) Camera 640×480 @ 30 Hz (RGB camera) 640×480 @ 30 Hz (IR depth-finding camera) Connectivity ( for original model; proprietary for Xbox 360 S) ( onwards) Predecessor. The Xbox 360 E revision has an Xbox logo to the left of the Xbox 360 branding. Kinect (codenamed Project Natal during development) is a line of by for and and. Based around a -style add-on, it enables users to control and interact with their console/computer without the need for a, through a using gestures and. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Microsoft Windows was released on February 1, 2012. A newer version, Kinect 2.0, was released with the Xbox One platform starting in 2013.
Microsoft released the first Beta of the Kinect for Windows 7 on June 16, 2011. New Order Low Life Rapidshare Files here. This SDK was meant to allow developers to write Kinecting apps in,,. Ultimately, the Kinect for either Xbox console did not have long-term popularity, and the two versions were discontinued by April 2016 and October 2017, respectively. The Windows version had been discontinued by April 2015. Contents • • • • • • • • • • • • • • • • • • • • • • History Kinect was first announced on June 1, 2009 at under the code name 'Project Natal'. Three demos were shown to showcase Kinect when it was revealed at Microsoft's E3 2009 Media Briefing: Ricochet, Paint Party and. A demo based on was also shown outside of Microsoft's media briefing.
Thermaltake Blacx Usb Docking Station Driver on this page. The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking four people, with a feature extraction of 48 points on a human body at 30 Hz. It was rumored that the launch of Project Natal would be accompanied with the release of a new Xbox 360 console (as either a new, a significant design revision and/or a modest upgrade ). Microsoft dismissed the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to Xbox brand as, and with a launch akin to that of a new Xbox console platform.
Kinect was even referred to as a 'new Xbox' by Microsoft at a speech for Executives' Club of Chicago. When asked if the introduction will extend the time before the next-generation console platform is launched (historically about 5 years between platforms), Microsoft corporate Shane Kim reaffirmed that the company believes that the life cycle of Xbox 360 will last through 2015 (10 years). During Kinect's development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games were and, which were demonstrated at in September 2009. According to creative director Kudo Tsunoda, adding Kinect-based control to pre-existing games would involve significant code alterations, making it unlikely for Kinect features to be added through software updates. Although the sensor unit was originally planned to contain a microprocessor that would perform operations such as the system's skeletal mapping, it was revealed in January 2010 that the sensor would no longer feature a dedicated processor. Instead, processing would be handled by one of the of Xbox 360's CPU.