Forza Motorsport 3 Iso Pc Class
Hey fellow sinners, been a while since i've made any useful topics, so here is a nice one for the forza modding community I haven't had much time in the past few months to do anything modding wise as I've been changing my life around and getting a career. Anyway so i thought maybe i'll just give a big tutorial on some forza mods so people can continue what i started. I know doing modifications to forza is nothing compared to the large amount of people who mod CoD or halo, but i know there is a few of us around OK lets get started. Kendrick Lamar Gkmc Download Free here.
Hot spots Hot spots Hot spots Hot spots. 1 bremont watches heathrow 2017-2018; 2 breitling Clock Used 2017-2018. Dec 6, 2011 - 8 min - Uploaded by gocalibergaming3Forza Motorsport 4 Microsoft Game Studios Turn 10 GT / Street Racing Release: Oct 11, 2011.
Things you will need: SQLite database browser - download xbdm.xex (to transfer the mods unless running iso on forza 4) Any hex editor notepad Quick BMS + forza zip script My mod releases: My basic tutorial thread: Other peoples mods: - Team drs - grizzrh - - booternet -Tutorials- Gamedb.slt editing- [How to modify engine power] First, open up SQLite dbrowser then when in the program, open up your gamedb. When that is done, click on 'browse data' tab. There will be a drop down box with various different tables. Now, go ahead and click the down arrow, and scroll till it says 'data_engine' It will look like this. Now click the magnify glass icon. It will have 2 drop boxes and one typing box.
Set the first drop box to be 'mediaName', and the second box to be 'contains' like bellow. As for what you type, put in the name of the car you want to modify. For example, I will use skyline. Then once up to this step, click on the one you need to edit. It will look like such. Once you got that, you can get the engineID (this tut can be used to get the carID also. Go to the tab 'data_car' instead) Now back to the tab drop down.
Click it, and scroll up till there is tables called 'list_upgradeengine*****'. Choose any you want to edit. In my case, the pistons. When in a table, scroll down or use the search function again to find your engineID.
When located, there will be a bunch of columns. Usually the last one is the one we want to edit 'torqueScale'.
When you found it, you now double click the box like bellow, and edit the number to whatever power you want. [Engine redline RPM] Using from what you learnt on the tutorial above, get your engineID from the car you desire, then go to the table 'List_upgradeEngineCamshaft'. Locate your EngineId. Once done that, it will have a tab called 'redlineRPM' and 'TorqueCurveMaxRPM'.
Now where it says 'ID' it will have your engine number + 00* meaning the part number. 003 meaning the highest upgrade. Choose one of them and double click on the 'redlineRPM'. Change the number to what you want. Then for torquecurve, add about 700 or w/e you wish onto the redlineRPM number and save it. Bellow my skyline will redline at 12k RPM with torquecurve at 13k.
[Wider tires] Open up your gamedb, then head over to the table drop box. Using the tutorial above, grab your carbodyID from 'Data_car'. When you have that, head over to the drop box, and find 'List_upgradecarbodytirewidth*****'. Choose which ever end you are wanting to edit. For example i'll use rear. Find your CarbodyID then after that, count 5 columns (reartirewidth or fronttirewidth) across.
As i stated before, the ID will have extra numbers meaning upgrade level. Choose which upgrade part you want to edit, then double click the tirewidth, then go ahead and change the number to what ever you wish.
[Tire grip] Open your gamedb, head over to the table 'List_TireCompound'. There will be 9 records for each of all the tires. Choose which tire you want to modify.
In my case, the drag tires. After the column 'DisplayName', the next 4 columns will be what you edit. Change all 4 columns to be what ever grip level you want. Example bellow. Hit save and you're done. [Purchasable Unicorns] Open your gamedb, then go to the table 'data_car'. Go across till you find the column 'IsUnicorn'.
If the value is 0, the car is purchasable. If the value is 1, the car is hidden. Scroll till you find a record saying '1' and change it to 0.
When you find all, every unicorn will be purchasable at the car shop. [Wheel spacers] Go open the gamedb, head to the table 'data_carbody'. Find what car you want to modify, then the 2nd, and 3rd column across is what you'll be editing (modelfronttrackouter, modelreartrackouter) Edit the number to be like.5 more than the default number. Hit save and go test. Keep repeating until it looks good. [Remove body parts #1] (Note, this method only leaves the parts gone on the modified game.
If you want to use it for online, read the tutorial bellow this one) Open the gamedb, head to the drop box, and choose what part you want to remove. Example 'List_Upgradecarbodyhood'. Download Software Quiz Cqc China there. Choose which car you want to edit, and find the column 'PartsStringID'. Set it to like 1337 and hit save. Now that specific part will be gone.